AoeStats
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Lombardia

507653403Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 51m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
670
+16
🇹🇼 Saracens · Taiwan
670
+16
🇹🇼 Mongols · Taiwan
648
+17
🇺🇸 Britons · United States
689
-16
🇺🇸 Khmer · United States
674
-17
🇺🇸 Bengalis · United States
653
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,364 11:01 20:13 35:20 ⛏ Fast Castle
26 1,342 10:43 15:35 40:58 ⛏ Fast Castle
19 1,000 10:52 20:52 46:51
19 982 10:25 20:52 41:11 ⛏ Fast Castle
12 597 12:09 18:16 — ⛏ Fast Castle
8 432 12:58 21:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,600 23,255 9,335 1,150 50,340 74,253
16,910 9,035 10,630 2,065 38,640 53,528
16,875 11,095 6,775 1,585 36,330 46,272
10,325 14,494 8,950 2,280 36,049 52,000
13,000 10,880 3,375 950 28,205 47,764
9,450 5,410 3,150 0 18,010 21,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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