AoeStats
← Isaiahtoth43

MegaRandom

507638003Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 84m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
697
+9
🇺🇸 Celts · United States
681
+9
🇨🇳 Teutons · China
555
-10
🇲🇽 Khmer · Mexico
503
-8
Player eAPM Actions Feudal Castle Imperial Opening
24 2,007 11:14 30:30 49:24 ⚔ Fish Boom into Towers FC
20 1,670 12:25 23:35 43:27 ⛏ Fast Castle
14 1,201 14:43 32:04 75:49 ⛏ Fish Boom
13 1,114 10:29 28:32 — ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
30,820 30,071 14,005 6,950 81,846 94,402
29,955 17,110 7,895 500 55,460 60,486
25,715 11,685 15,090 1,100 53,590 55,823
5,395 7,815 1,735 750 15,695 16,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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