AoeStats
← Isaiahtoth43

Arena

506291662Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 53m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
702
+14
🇺🇸 Celts · United States
686
+14
🇦🇺 Huns · Australia
679
-15
🇦🇺 Celts · Australia
615
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 1,164 10:29 15:37 34:10 ⛏ Fast Castle
19 1,010 14:34 21:45 35:31 ⛏ Fast Castle
9 489 13:07 22:54 — ⚔ Scout Rush
9 501 15:26 26:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,995 15,165 15,280 2,250 63,690 84,536
28,400 12,295 14,990 3,970 59,655 66,456
13,395 9,950 3,030 1,665 28,040 33,707
11,690 10,390 2,995 375 25,450 34,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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