AoeStats
← Fredl_5.8

Black Forest

510317328Analyzed
2v2 RM · 17h ago on Sep 30, 2026· 52m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
815
+28
🇹🇼 Persians · Taiwan
813
+28
🇩🇪 Persians · Germany
693
-10
🇮🇹 Huns · Italy
682
-10
Player eAPM Actions Feudal Castle Imperial Opening
28 1,456 13:12 17:59 31:28 ⛏ Fast Castle
26 1,353 12:18 17:09 31:12 ⛏ Fast Castle
11 592 10:52 21:27 38:46 ⛏ Fast Castle
9 448 13:04 23:44 35:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,505 14,452 22,795 950 65,702 70,048
20,295 15,468 14,645 850 51,258 66,154
17,000 13,419 8,625 3,290 42,334 43,081
14,360 8,945 6,235 2,030 31,570 36,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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