AoeStats
← Fredl_5.8

Nomad

510305366Analyzed
2v2 RM · 17h ago on Sep 30, 2026· 73m 43s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Italians · Portugal
762
+15
🇩🇪 Persians · Germany
676
+17
🇨🇳 Huns · China
726
-16
🇨🇳 Teutons · China
726
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,776 13:49 22:32 38:25 ⛏ Fish Boom FC
17 1,265 15:25 29:55 50:39 ⛏ Fish Boom into Fire Galleys
13 935 15:02 22:25 35:03 ⛏ Fish Boom FC
11 788 18:00 27:38 44:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,340 39,110 40,270 3,970 120,690 125,561
49,285 17,115 30,390 6,010 102,800 106,253
30,720 31,055 24,290 3,290 89,355 107,487
17,380 14,510 8,350 2,255 42,495 48,768
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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