AoeStats
← Fredl_5.8

Arabia

510297956Analyzed
2v2 RM · 19h ago on Sep 30, 2026· 68m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Armenians · Poland
693
+15
🇩🇪 Persians · Germany
659
+17
🇮🇱 Japanese · Israel
681
-16
🇮🇱 Huns · Israel
670
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,440 12:14 23:03 40:52 ⚔ Scout Rush
21 1,414 16:13 30:33 58:06
18 1,261 12:13 26:08 31:01 ⛏ Fast Imperial
13 893 11:06 22:39 39:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,505 28,564 18,585 3,255 80,909 86,879
34,780 16,350 10,415 2,525 64,070 71,147
21,900 14,870 16,115 3,725 56,610 60,323
25,020 13,780 7,995 4,460 51,255 53,922
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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