AoeStats
← Fredl_5.8

Arena

510284575Analyzed
2v2 RM · 19h ago on Sep 30, 2026· 45m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
819
+9
🇨🇳 Franks · China
767
+11
🇭🇰 Turks · Hong Kong SAR China
683
-10
🇩🇪 Persians · Germany
650
-10
Player eAPM Actions Feudal Castle Imperial Opening
20 917 10:40 15:56 34:30 ⛏ Fast Castle
18 833 11:42 15:25 31:34 ⛏ Fast Castle
15 694 11:53 17:29 38:03 ⛏ Fast Castle
12 560 10:39 18:39 39:45 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,520 14,650 10,025 2,250 42,445 48,374
14,940 8,975 7,670 2,025 33,610 41,272
12,050 9,515 6,875 2,250 30,690 32,834
13,580 7,355 7,435 1,600 29,970 37,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.