AoeStats
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Arena

509796502Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 60m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Inca · Chile
666
+12
🇨🇱 Chinese · Chile
631
+14
🇨🇱 Teutons · Chile
610
+15
🇦🇷 Britons · Argentina
680
-45
🇦🇷 Koreans · Argentina
543
-12
🇦🇷 Burgundians · Argentina
533
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,614 10:05 23:38 34:44 ⚔ Towers into Scouts into Archers
18 1,098 10:25 21:37 37:28 ⛏ Fast Castle
18 1,098 9:14 17:45 30:57 ⛏ Fast Castle
17 1,012 13:33 19:12 36:03 ⛏ Fast Castle
14 852 12:40 19:19 34:46 ⛏ Fast Castle
11 678 11:17 25:52 39:32 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,225 23,565 14,575 5,865 66,230 78,726
29,405 19,575 13,225 3,755 65,960 86,755
19,550 10,650 11,465 1,955 43,620 59,988
20,905 10,755 7,175 4,700 43,535 51,137
12,835 12,255 8,215 800 34,105 48,910
11,800 11,215 4,665 2,400 30,080 32,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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