AoeStats
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Arena

509782864Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 64m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Inca · Chile
655
+11
🇨🇱 Chinese · Chile
619
+12
🇨🇱 Teutons · Chile
597
+13
🇧🇷 Franks · Brazil
602
-14
🇺🇸 Britons · United States
532
-12
🇵🇪 Japanese · Peru
474
-10
Player eAPM Actions Feudal Castle Imperial Opening
23 1,462 11:03 21:42 36:42 ⚔ FC into Archers
22 1,388 13:11 20:38 42:07 ⛏ Fast Castle
21 1,368 9:34 21:53 37:29 ⛏ Fast Castle
16 1,008 14:20 23:26 41:55 ⛏ Fast Castle
15 958 10:42 19:50 37:12 ⛏ Fast Castle
10 630 13:56 21:53 41:44

Resources

Player Food Wood Gold Stone Spent Collected
23,375 30,250 15,315 4,750 73,690 77,042
29,380 26,500 14,675 2,840 73,395 85,013
24,395 17,645 14,820 2,525 59,385 65,240
23,825 18,825 14,070 2,240 58,960 73,443
27,140 12,720 11,420 5,950 57,230 66,030
19,645 14,565 12,875 2,450 49,535 61,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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