AoeStats
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Arena

508786431Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 44m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Byzantines · India
1052
+16
🇺🇸 Khmer · United States
1040
+16
🇺🇸 Cumans · United States
1039
+16
🇨🇳 Britons · China
990
+18
🇨🇴 Bulgarians · Colombia
1128
-20
🇨🇴 Armenians · Colombia
1091
-19
🇦🇷 Vietnamese · Argentina
990
-14
🇲🇽 Persians · Mexico
950
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,563 10:50 15:28 35:23 ⛏ Fast Castle
34 1,519 9:50 16:28 — ⛏ Fast Castle
32 1,415 11:12 14:55 33:47 ⛏ Fast Castle
27 1,177 10:09 16:18 38:58 ⛏ Fast Castle
26 1,155 10:33 23:43 36:46 ⚔ Archer Rush
24 1,041 10:02 13:03 34:24 ⛏ Fast Castle
22 983 10:04 14:45 34:55 ⛏ Fast Castle
12 532 10:54 15:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,015 13,880 13,745 3,120 54,760 65,718
23,405 16,730 8,920 950 50,005 52,700
17,365 19,010 9,960 2,200 48,535 61,034
11,525 14,335 10,130 2,800 38,790 45,982
16,025 10,185 5,500 1,500 33,210 41,255
11,035 9,225 6,130 300 26,690 29,092
8,705 7,360 2,775 2,000 20,840 24,297
5,725 5,395 985 980 13,085 14,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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