AoeStats
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Arabia

510619523Analyzed
2v2 RM · 10h ago on Oct 1, 2026· 36m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Teutons · Brazil
980
+16
🇧🇷 Magyars · Brazil
974
+17
🇹🇷 Goths · Türkiye
1010
-17
🇨🇱 Ethiopians · Chile
975
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 1,875 10:08 22:58 — ⚔ Scouts into Skirms
39 1,421 9:27 21:47 — ⚔ Archer Rush
26 951 11:59 21:24 —
14 507 10:31 25:32 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,100 7,028 4,505 200 23,833 26,552
12,095 4,930 3,090 1,400 21,515 22,692
8,415 6,810 2,565 850 18,640 18,613
5,620 6,720 3,600 750 16,690 17,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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