AoeStats
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Arabia

510014383Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 82m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1021
+14
🇨🇱 Mongols · Chile
1015
+14
🇨🇱 Khmer · Chile
1015
+14
🇧🇷 Teutons · Brazil
994
-14
🇧🇷 Maya · Brazil
989
-15
🇧🇷 Magyars · Brazil
943
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 4,396 9:23 23:38 41:18 ⚔ Archer Rush
44 3,666 8:56 18:03 39:43 ⚔ Skirmisher Rush
22 1,821 10:37 16:18 43:30 ⛏ Fast Castle
20 1,697 11:45 26:52 38:31
19 1,543 11:25 27:13 53:19 ⚔ Scout Rush
15 1,265 12:26 17:11 44:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,370 26,705 31,190 3,435 105,700 128,978
23,790 26,245 28,080 4,900 83,015 89,198
25,320 30,708 22,195 3,060 81,283 81,463
30,055 9,183 20,555 3,935 63,728 71,468
32,370 9,797 10,615 4,175 56,957 62,124
22,245 11,748 16,710 3,920 54,623 61,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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