AoeStats
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Arena

509977379Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 52m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Teutons · Brazil
1031
+15
🇧🇷 Khmer · Brazil
990
+17
🇧🇷 Persians · Brazil
974
+17
🇦🇷 Byzantines · Argentina
1045
-18
🇦🇷 Romans · Argentina
993
-16
🇦🇷 Khmer · Argentina
973
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,873 11:07 13:47 28:53 ⛏ Fast Castle
34 1,777 10:42 22:29 34:06 ⚔ M@A FC
25 1,297 11:28 14:13 29:50 ⛏ Fast Castle
23 1,207 11:27 18:59 38:22 ⛏ Fast Castle
22 1,139 11:53 17:27 36:55 ⚔ Drush FC
18 954 11:26 15:07 31:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,100 23,560 15,835 5,050 67,545 90,832
31,540 9,195 12,780 2,235 55,750 63,409
20,795 13,725 11,200 2,575 48,295 54,673
17,220 16,405 11,710 2,190 47,525 60,332
18,675 18,010 7,495 2,800 46,980 46,720
12,930 12,595 10,255 1,500 37,280 43,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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