AoeStats
← Jurydas

African Clearing

506101077Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 2m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1490
+12
🇹🇼 Magyars · Taiwan
1477
+12
🇨🇿 Turks · Czechia
1445
+14
🇬🇧 Bulgarians · United Kingdom
1278
+21
🇫🇷 Huns · France
1398
-15
🇵🇪 Mongols · Peru
1394
-15
🇧🇷 Chinese · Brazil
1392
-15
🇩🇪 Vietnamese · Germany
1375
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 100 — — —
30 81 — — —
30 80 — — —
28 76 — — —
25 68 — — —
23 61 — — —
18 47 — — —
9 23 — — —

Resources

Player Food Wood Gold Stone Spent Collected
0 600 0 200 800 400
0 550 0 200 750 375
200 275 0 100 575 200
0 300 0 100 400 0
0 300 0 100 400 0
0 300 0 100 400 0
0 275 0 100 375 0
0 275 0 100 375 37
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.