AoeStats
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African Clearing

506075580Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 34m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Turks · Czechia
1419
+12
🇭🇰 Spanish · Hong Kong SAR China
1404
+12
🇯🇵 Huns · Japan
1402
+12
🇨🇳 Vietnamese · China
1401
+12
🇨🇳 Hindustanis · China
1353
-13
🇨🇳 Wei · China
1343
-13
🇨🇳 Mongols · China
1295
-11
🇯🇵 Persians · Japan
1295
-11
Player eAPM Actions Feudal Castle Imperial Opening
96 3,362 14:49 19:52 — ⛏ Fish Boom FC
43 1,501 14:16 18:17 — ⛏ Fast Castle
43 1,491 13:22 20:34 — ⛏ Fish Boom
40 1,385 16:12 21:03 — ⛏ Fish Boom FC
40 1,404 13:15 17:38 — ⛏ Fast Castle
30 1,031 12:34 28:12 — ⚔ Scout Rush
28 985 11:50 — — ⚔ Archer Rush
25 864 13:12 23:57 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,605 12,138 3,685 2,630 28,058 28,592
9,560 11,432 1,805 1,300 24,097 30,358
6,440 8,611 1,710 1,055 17,816 18,805
8,300 4,575 1,900 1,800 16,575 18,602
6,550 6,323 3,180 300 16,353 17,468
8,725 5,787 1,300 350 16,162 16,756
6,685 4,213 570 425 11,893 13,985
3,550 3,790 1,450 850 9,640 9,682
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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