AoeStats
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Fortress

510242835Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 52m 55s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
888
+15
🇺🇸 Goths · United States
864
+16
🇺🇸 Bohemians · United States
764
+19
🇧🇷 Chinese · Brazil
893
-18
🇵🇪 Burgundians · Peru
835
-16
🇧🇷 Byzantines · Brazil
829
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,587 7:03 15:00 28:38 ⛏ Fast Castle
33 1,772 6:16 14:39 26:44 ⛏ Fast Castle
27 1,434 7:44 14:42 27:29 ⛏ Fast Castle
22 1,163 8:01 13:07 28:36 ⛏ Fast Castle
19 1,012 7:53 15:07 22:15 ⛏ Fast Castle
8 422 6:49 14:07 26:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,005 39,510 13,855 5,275 82,645 99,030
33,125 17,970 14,770 300 66,165 77,318
18,105 25,585 19,130 2,800 65,620 91,109
22,230 25,400 13,705 1,720 63,055 79,813
22,365 14,390 16,980 3,875 57,610 82,640
17,840 11,785 11,175 880 41,680 52,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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