AoeStats
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Fortress

509758173Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 57m 9s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
922
+17
🇺🇸 Goths · United States
895
+18
🇺🇸 Berbers · United States
803
+22
🇨🇴 Turks · Colombia
971
-20
🇨🇴 Britons · Colombia
961
-20
🇪🇸 Khmer · Spain
896
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,628 7:31 11:36 34:37 ⛏ Fast Castle
24 1,379 7:18 13:12 29:41 ⛏ Fast Castle
23 1,331 7:47 15:08 28:35 ⛏ Fast Castle
20 1,146 8:29 13:53 31:41 ⛏ Fast Castle
17 970 8:16 13:03 40:43 ⛏ Fast Castle
15 867 7:19 16:00 33:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,770 17,985 13,960 100 73,815 82,162
39,530 15,280 15,340 1,600 71,750 76,670
32,450 18,600 13,405 3,140 67,595 82,469
17,070 22,660 19,400 3,050 62,180 75,347
27,465 11,203 10,455 2,705 51,828 58,423
14,975 19,960 5,980 1,865 42,780 51,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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