AoeStats
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Arabia

506382753Analyzed
1v1 RM · 19d ago on Sep 13, 2026· 54m 56s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Tupi · India
2427
+15
🇧🇪 Italians · Belgium
2404
-15
Player eAPM Actions Feudal Castle Imperial Opening
79 4,344 8:24 21:48 42:47 ⚔ Archers into Scouts
67 3,693 10:00 22:23 43:13 ⚔ Skirms into Champis

Resources

Player Food Wood Gold Stone Spent Collected
29,925 22,209 17,215 4,270 73,619 74,884
24,420 16,822 15,555 1,095 57,892 60,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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