AoeStats
← CNZS_DongHaiDi

Nomad

503594949Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 76m 54s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
2017
+7
🇨🇳 Malay · China
1953
+9
🇨🇳 Spanish · China
1952
+9
🇮🇳 Burmese · India
1840
+14
🇻🇳 Hindustanis · Vietnam
1964
-17
🇪🇸 Mongols · Spain
1808
-10
🇹🇼 Turks · Taiwan
1738
-8
🇨🇳 Japanese · China
1690
-6
Player eAPM Actions Feudal Castle Imperial Opening
75 5,792 14:31 18:10 59:50 ⚔ Fish Boom FC into Scouts
67 5,133 12:55 15:44 29:17 ⚔ Fish Boom FC into Archers
56 4,303 13:39 17:11 32:30 ⛏ Fish Boom FC into Galleys into Fire Galleys
50 3,818 11:40 29:43 60:17 ⛏ Fish Boom into Fire Galleys FC
48 3,668 13:18 20:07 34:24 ⛏ Fish Boom FC
48 3,666 13:16 18:26 61:48 ⛏ Fish Boom FC
40 3,101 15:15 18:41 27:53 ⛏ Fish Boom FC
32 2,493 13:44 17:39 62:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
76,970 59,642 51,060 6,155 193,827 198,480
65,710 27,228 29,440 3,660 126,038 143,903
57,280 37,675 19,490 5,255 119,700 121,183
42,590 41,179 21,800 9,840 115,409 129,752
26,220 51,262 28,600 7,625 113,707 125,195
32,700 43,920 7,640 9,665 93,925 94,290
18,200 30,960 12,780 6,635 68,575 68,374
19,465 27,107 12,015 1,480 60,067 62,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.