AoeStats
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Black Forest

510575764Analyzed
4v4 RM · 21h ago on Oct 1, 2026· 57m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Huns · India
583
+22
🇮🇳 Bohemians · India
582
+22
🇫🇷 Burgundians · France
554
+23
🇹🇷 Goths · Türkiye
504
+25
🇨🇳 Khmer · China
772
-80
🇨🇳 Huns · China
719
-23
🇨🇳 Britons · China
709
-23
🇨🇳 Spanish · China
674
-21
Player eAPM Actions Feudal Castle Imperial Opening
26 1,491 13:20 21:23 30:09 ◆ FC into Fast Imp
20 1,131 24:35 32:28 — ⛏ Fast Castle
20 1,130 12:55 23:57 40:34 ⛏ Fast Castle
16 939 13:40 20:23 45:08 ⛏ Fast Castle
16 909 12:53 19:01 36:21 ⛏ Fast Castle
14 786 13:28 20:50 31:51 ⛏ Fast Castle
10 598 12:21 25:25 33:26 ⚔ Skirms into Fast Imp
8 447 12:40 25:23 36:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,160 19,508 17,070 4,400 60,138 66,280
28,275 11,160 11,565 1,500 52,500 76,202
14,680 25,520 10,105 1,840 52,145 58,636
15,495 16,839 6,020 1,850 40,204 57,545
15,000 7,460 10,075 0 32,535 36,013
15,135 7,083 8,110 1,650 31,978 39,131
12,660 7,227 3,580 1,530 24,997 31,927
9,920 5,276 4,525 200 19,921 20,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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