AoeStats
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Arena

510568885Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 45m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Malay · Romania
965
+8
🇨🇿 Portuguese · Czechia
903
+10
🇮🇹 Portuguese · Italy
866
+11
🇸🇪 Teutons · Sweden
827
+12
🇨🇳 Khmer · China
855
-40
🇨🇳 Teutons · China
742
-10
🇨🇳 Britons · China
730
-9
🇨🇳 Spanish · China
693
-8
Player eAPM Actions Feudal Castle Imperial Opening
26 1,179 10:25 16:46 35:41 ⛏ Fast Castle
23 1,037 12:41 19:04 — ⛏ Fast Castle
22 995 11:46 17:24 33:15 ⛏ Fast Castle
21 965 11:30 17:48 27:51 ⛏ Fast Castle
20 902 12:29 19:07 36:46 ⛏ Fast Castle
14 662 11:00 20:00 31:06 ◆ FC into Fast Imp
12 538 13:46 22:30 45:48 ⚔ M@A FC
10 465 9:32 16:58 30:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,020 8,480 22,185 750 71,435 80,446
18,230 20,275 11,250 4,450 54,205 73,281
24,615 11,715 8,975 2,150 47,455 59,929
15,125 15,375 11,415 2,565 44,480 55,721
17,545 15,235 7,435 2,150 42,365 49,573
12,890 10,395 5,780 1,600 30,665 31,847
11,800 15,460 795 900 28,955 37,241
7,860 5,535 3,870 650 17,915 20,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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