AoeStats
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Oasis

508359717Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 66m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Spanish · Australia
754
+20
🇧🇷 Malians · Brazil
675
+23
🇦🇺 Huns · Australia
632
+24
🇨🇳 Franks · China
860
-23
🇨🇴 Armenians · Colombia
833
-22
🇦🇷 Celts · Argentina
817
-22
Player eAPM Actions Feudal Castle Imperial Opening
22 1,454 12:07 19:24 32:28 ⛏ Fast Castle
18 1,187 13:10 20:10 35:00 ⛏ Fast Castle
18 1,171 11:10 21:06 39:34 ⛏ Fast Castle
14 951 10:40 24:26 32:17 ⚔ Archer Rush
14 950 14:18 20:35 34:46 ⛏ Fast Castle
13 894 13:01 26:45 48:04 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,700 26,925 25,915 3,085 96,625 109,179
45,070 11,625 35,730 750 93,175 108,657
52,085 15,227 21,435 1,150 89,897 106,551
31,345 37,270 17,760 3,210 89,585 91,996
25,975 12,282 15,910 1,810 55,977 60,682
17,435 13,415 7,660 1,775 40,285 47,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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