AoeStats
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Black Forest

507405262Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 46m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1065
+9
🇦🇷 Persians · Argentina
916
+15
🇦🇷 Poles · Argentina
847
+33
🇦🇷 Mongols · Argentina
840
+35
🇵🇪 Sicilians · Peru
935
-17
🇨🇳 Persians · China
911
-16
🇵🇪 Khmer · Peru
892
-15
🇵🇪 Byzantines · Peru
836
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,395 11:03 19:41 34:55 ⛏ Fish Boom FC
29 1,349 12:53 16:59 31:53 ⛏ Fast Castle
25 1,161 11:14 17:40 35:32 ⛏ Fast Castle
20 940 13:32 17:48 31:12 ⛏ Fast Castle
19 892 10:17 15:56 35:17 ⛏ Fast Castle
18 856 10:26 17:34 30:42 ⛏ Fast Castle
16 771 11:21 18:27 29:59 ⛏ Fast Castle
12 552 12:39 19:34 34:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,010 17,447 26,260 2,150 76,867 78,737
24,545 26,935 20,845 2,300 74,625 78,543
22,825 9,550 13,065 3,550 48,990 66,582
18,910 17,536 8,990 1,550 46,986 49,948
21,345 11,409 9,730 1,755 44,239 55,271
17,555 16,560 4,025 2,320 40,460 53,644
16,475 9,610 7,980 1,800 35,865 44,682
10,660 7,665 4,705 300 23,330 30,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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