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Black Forest

510161299Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 47m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Persians · Austria
718
+12
🇮🇹 Maya · Italy
709
+12
🇨🇦 Spanish · Canada
701
+13
🇧🇷 Byzantines · Brazil
680
+13
🇮🇹 Romans · Italy
689
-15
🇹🇷 Vietnamese · Türkiye
634
-13
🇳🇴 Franks · Norway
616
-12
🇲🇽 Celts · Mexico
571
-10
Player eAPM Actions Feudal Castle Imperial Opening
15 694 12:16 18:11 30:31 ⛏ Fast Castle
15 733 12:26 17:50 35:50 ⛏ Fast Castle
14 663 12:58 22:37 34:16 ⛏ Fast Castle
14 688 14:22 25:20 38:48 ⛏ Fast Castle
14 658 11:37 20:25 34:41 ⛏ Fast Castle
12 591 14:56 23:26 36:42 ⛏ Fast Castle
11 515 16:17 27:41 38:18 ⚔ Towers FC
8 361 12:42 25:13 35:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,835 19,252 14,620 3,130 57,837 64,998
22,445 16,175 9,705 2,860 51,185 63,276
17,720 14,835 13,215 3,000 48,770 57,405
14,915 19,405 6,070 2,175 42,565 49,139
16,350 12,454 12,205 875 41,884 49,637
11,825 17,255 9,130 3,005 41,215 43,757
17,715 11,357 10,240 1,600 40,912 61,526
11,475 7,581 4,775 1,720 25,551 30,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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