AoeStats
← Atanar Klitza

Fortress

508158402Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 65m 49s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burgundians · Spain
783
+13
🇺🇸 Dravidians · United States
770
+13
🇨🇦 Japanese · Canada
724
+16
🇲🇽 Mongols · Mexico
745
-15
🇲🇽 Ethiopians · Mexico
706
-14
🇲🇽 Inca · Mexico
687
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 3,290 11:15 15:25 29:33 ⛏ Fast Castle
16 1,075 9:59 23:12 32:42 ⚔ FC into Archers
14 946 13:45 21:20 32:03 ⚔ FC into Champis
12 761 10:13 18:28 37:29 ⛏ Fast Castle
10 681 12:31 17:37 27:43 ⛏ Fast Castle
8 528 8:30 17:14 41:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,580 19,075 25,450 5,050 81,155 109,329
39,335 23,435 11,275 580 74,625 84,224
28,615 17,460 14,925 1,700 62,700 62,848
19,595 17,845 9,015 3,180 49,635 68,180
18,165 18,060 8,655 3,290 48,170 56,994
16,325 13,835 8,975 1,560 40,695 43,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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