AoeStats
← Atanar Klitza

Arabia

508153646Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 52m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Poles · Colombia
774
+14
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753
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🇻🇳 Gurjaras · Vietnam
743
+32
🇲🇽 Byzantines · Mexico
761
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🇲🇽 Franks · Mexico
720
-14
🇲🇽 Goths · Mexico
701
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Player eAPM Actions Feudal Castle Imperial Opening
32 1,719 10:05 18:58 31:56 ⚔ Scout Rush
26 1,385 11:00 23:56 44:48 ⚔ Scout Rush
18 962 12:37 24:40 39:54
17 886 14:07 28:23 — ⚔ M@A FC
10 539 12:29 28:12 38:35
9 451 19:14 28:01 — ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
26,820 20,126 12,585 4,045 63,576 89,428
24,570 14,714 11,145 2,400 52,829 61,724
15,610 10,915 8,885 2,125 37,535 38,614
13,535 12,120 3,795 3,250 32,700 40,035
14,990 8,305 5,465 160 28,920 37,804
12,185 8,201 2,490 1,700 24,576 26,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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