AoeStats
← Atanar Klitza

MegaRandom

507908125Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 27m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burmese · Mexico
690
+11
🇲🇽 Persians · Mexico
683
+11
🇲🇽 Aztecs · Mexico
671
+11
🇲🇽 Teutons · Mexico
596
-12
🇲🇽 Italians · Mexico
571
-11
🇲🇽 Mongols · Mexico
548
-10
Player eAPM Actions Feudal Castle Imperial Opening
27 726 11:10 — — ⚔ Archer Rush
26 694 10:00 — — ⚔ Tower Rush
22 609 14:19 — — ⚔ M@A into Towers
15 412 14:10 — — ⚔ M@A Rush
13 344 13:15 25:35 — ⚔ Towers FC into Skirms
10 267 11:53 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,005 3,710 1,180 125 10,020 12,293
4,515 3,640 790 1,025 9,970 10,967
5,050 2,810 835 500 9,195 10,279
4,375 3,050 650 375 8,450 10,072
3,825 2,160 0 1,000 6,985 10,233
2,800 1,420 350 625 5,195 6,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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