AoeStats
← Atanar Klitza

Arena

507901764Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 66m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Huns · Singapore
788
+13
🇺🇸 Khmer · United States
702
+16
🇺🇸 Bohemians · United States
687
+17
🇺🇸 Vietnamese · United States
624
+19
🇦🇷 Khmer · Argentina
730
-17
🇨🇳 Japanese · China
710
-16
🇲🇽 Aztecs · Mexico
706
-16
🇲🇽 Saracens · Mexico
699
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 3,446 12:46 21:45 41:14 ⛏ Fast Castle
39 2,575 12:44 30:13 —
29 1,966 11:33 15:40 29:45 ⛏ Fast Castle
24 1,587 9:57 19:51 39:32 ⛏ Fast Castle
22 1,445 15:20 28:42 45:17 ⚔ Scouts into Skirms
14 958 12:25 24:01 45:49 ⚔ Scout Rush
12 822 17:16 28:24 48:06
10 646 14:01 16:56 31:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,485 58,755 14,705 3,140 103,085 109,564
35,265 27,480 21,390 5,050 89,185 121,865
33,460 27,145 15,880 2,730 79,215 87,237
29,765 19,415 19,700 6,250 75,130 94,621
10,950 23,825 24,835 3,225 62,835 74,509
17,955 30,410 3,395 1,030 52,790 52,628
16,900 12,395 13,775 5,540 48,610 59,774
15,825 14,415 10,490 3,615 44,345 59,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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