AoeStats
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Arena

511073562Analyzed
2v2 RM · 6h ago on Oct 3, 2026· 47m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
934
+17
🇵🇱 Sicilians · Poland
934
+18
🇦🇷 Franks · Argentina
976
-18
🇩🇪 Japanese · Germany
966
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 2,527 9:42 16:21 31:24 ⛏ Fast Castle
31 1,491 11:27 17:20 35:14 ⛏ Fast Castle
19 917 11:35 16:21 34:52 ⛏ Fast Castle
11 543 12:13 17:27 30:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,200 14,340 14,810 3,785 57,135 67,686
23,115 10,925 13,335 3,700 51,075 58,982
13,245 21,825 13,910 1,080 50,060 66,497
17,000 12,765 7,700 1,500 38,965 43,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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