AoeStats
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Arena

509417027Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 46m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
919
+16
🇵🇱 Malians · Poland
919
+16
🇪🇸 Khmer · Spain
945
-18
🇵🇪 Saracens · Peru
874
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,733 11:35 16:24 30:32 ⛏ Fast Castle
26 1,215 9:48 13:54 37:02 ⛏ Fast Castle
20 955 11:27 15:23 30:58 ⛏ Fast Castle
18 850 10:46 16:26 33:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,710 11,985 10,050 2,310 45,055 52,541
12,635 19,610 9,995 1,050 43,290 56,275
14,725 16,845 9,375 1,600 42,545 45,328
11,650 9,110 6,985 2,260 30,005 35,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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