AoeStats
← djhazelbauer

Arena

509408140Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 46m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
904
+15
🇵🇱 Malians · Poland
904
+15
🇦🇷 Poles · Argentina
920
-16
🇫🇷 Romans · France
864
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,686 11:32 15:31 29:41 ⛏ Fast Castle
22 1,031 11:02 16:34 36:00 ⛏ Fast Castle
19 903 11:41 16:07 42:37 ⛏ Fast Castle
12 536 11:54 19:00 31:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,105 18,455 8,885 980 45,425 53,813
21,690 10,110 10,525 2,800 45,125 50,548
21,535 8,670 10,755 2,150 43,110 52,856
14,520 15,005 6,335 1,635 37,495 41,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.