AoeStats
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Arena

508052788Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 43m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
904
+15
🇵🇱 Malians · Poland
904
+15
🇦🇹 Persians · Austria
912
-16
🇺🇸 Slavs · United States
852
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,427 11:52 16:40 31:07 ⛏ Fast Castle
29 1,288 11:43 17:17 33:32 ⚔ FC into Scouts
22 980 11:00 15:19 31:11 ⛏ Fast Castle
20 889 12:16 17:05 34:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,790 16,190 15,035 4,300 57,315 63,988
18,900 15,325 7,975 3,450 45,650 53,218
14,600 19,400 8,955 1,630 44,585 50,966
20,530 10,610 10,535 1,600 43,275 51,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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