AoeStats
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Black Forest

508274768Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 17m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Britons · Italy
1277
+14
🇷🇴 Celts · Romania
1265
+14
🇨🇳 Persians · China
1234
+15
🇮🇶 Tatars · Iraq
1190
+17
🇫🇮 Mongols · Finland
1247
-16
🇩🇪 Franks · Germany
1228
-15
🇫🇮 Vietnamese · Finland
1212
-15
🇫🇷 Goths · France
1203
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 870 9:32 — — ⚔ M@A into Archers
47 802 8:54 — — ⚔ M@A Rush
34 577 12:13 — — ⚔ Archer Rush
26 450 12:50 — —
24 412 10:23 15:19 — ⛏ Fast Castle
21 354 11:52 16:49 — ⛏ Fast Castle
21 361 10:05 14:27 — ⛏ Fast Castle
19 318 11:02 15:54 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,925 1,993 590 0 6,508 6,714
3,660 1,990 475 200 6,325 6,590
3,300 2,435 250 200 6,185 5,956
3,070 2,100 400 200 5,770 5,777
2,850 2,370 195 210 5,625 5,903
2,350 2,072 990 0 5,412 5,824
3,150 1,585 250 0 4,985 5,817
2,250 2,155 50 0 4,455 4,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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