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Black Forest

507794301Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 61m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Hindustanis · Norway
1185
+18
🇲🇽 Vikings · Mexico
1175
+18
🇩🇪 Franks · Germany
1161
+19
🇳🇴 Teutons · Norway
1149
+19
🇦🇷 Britons · Argentina
1278
-21
🇦🇷 Cumans · Argentina
1214
-18
🇦🇷 Koreans · Argentina
1202
-18
🇦🇷 Lithuanians · Argentina
1187
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 3,361 9:54 26:59 36:56 ⚔ M@A into Archers
31 1,921 10:13 25:05 34:59 ⛏ Fast Castle
29 1,774 11:18 15:31 30:26 ⛏ Fast Castle
28 1,730 11:06 16:20 32:16 ⛏ Fast Castle
28 1,708 10:46 14:44 28:27 ⛏ Fast Castle
25 1,528 11:06 19:41 35:07 ⛏ Fast Castle
22 1,357 10:08 19:45 37:39 ⛏ Fast Castle
22 1,365 10:09 17:58 33:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,150 22,545 33,110 3,055 110,860 114,054
54,115 30,748 19,125 2,150 106,138 108,505
34,225 30,865 18,160 4,600 87,850 114,432
39,625 20,146 15,390 4,100 79,261 101,181
28,890 20,248 24,335 5,105 78,578 90,375
16,950 18,456 11,510 1,025 47,941 48,794
19,460 13,301 7,165 2,210 42,136 45,544
12,780 14,538 5,280 1,665 34,263 44,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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