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Black Forest

507665909Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 46m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1209
+15
🇪🇸 Khmer · Spain
1191
+16
🇲🇾 Bengalis · Malaysia
1184
+16
🇩🇪 Franks · Germany
1156
+18
🇹🇼 Maya · Taiwan
1272
-20
🇨🇳 Gurjaras · China
1243
-18
🇹🇼 Khmer · Taiwan
1135
-14
🇹🇼 Persians · Taiwan
1121
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,602 11:20 24:37 38:29 ⚔ M@A into Towers into Skirms into Archers
40 1,867 14:00 21:15 34:19 ⛏ Fast Castle
38 1,776 10:37 13:36 31:52 ⛏ Fast Castle
36 1,680 14:10 29:56 — ⚔ Fish Boom into Galleys into Archers
26 1,225 15:29 25:46 32:40 ⛏ Fish Boom FC
25 1,173 11:02 16:04 38:36 ⛏ Fish Boom FC
19 903 11:53 15:50 30:10 ⛏ Fast Castle
19 891 13:29 17:59 33:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,045 15,002 15,905 1,190 59,142 72,780
24,410 16,373 15,445 1,700 57,928 78,702
18,270 18,680 10,795 2,350 50,095 69,018
15,795 18,761 8,070 1,895 44,521 46,428
15,350 14,735 8,590 3,720 42,395 50,056
19,715 9,400 8,720 2,250 40,085 47,062
12,675 14,647 4,080 2,055 33,457 37,047
14,205 11,151 4,600 2,485 32,441 38,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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