AoeStats
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Nomad

509939712Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 71m 55s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Shu · Germany
968
+14
🇩🇪 Spanish · Germany
965
+14
🇨🇴 Huns · Colombia
952
+14
🇩🇪 Persians · Germany
952
+14
🇹🇷 Burgundians · Türkiye
978
-16
🇹🇷 Portuguese · Türkiye
955
-16
🇹🇷 Franks · Türkiye
926
-14
🇹🇷 Mongols · Türkiye
816
-10
Player eAPM Actions Feudal Castle Imperial Opening
32 2,329 14:18 22:05 60:00 ⛏ Fish Boom FC
30 2,135 16:10 22:57 40:32 ⚔ Fish Boom FC into Scouts
26 1,861 17:12 28:03 58:59 ⚔ Fish Boom into Scouts
21 1,494 14:40 32:56 37:48 ⛏ Fish Boom into Fire Galleys
20 1,422 16:10 21:19 29:13 ⛏ Fish Boom FC
19 1,339 13:38 22:27 49:21 ⚔ Fish Boom into Towers into Fire Galleys FC
14 985 15:18 21:30 42:31 ⛏ Fish Boom FC
12 883 14:11 21:55 49:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
49,250 35,960 14,620 4,400 104,230 112,057
37,265 25,725 25,085 8,785 96,860 100,632
35,095 21,102 19,695 4,195 80,087 81,612
33,380 18,476 9,620 6,275 67,751 73,073
22,645 29,875 11,190 2,350 66,060 69,563
22,895 23,505 11,215 5,865 63,480 69,392
25,095 21,914 8,375 4,980 60,364 64,323
23,875 10,975 15,945 2,575 53,370 67,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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