AoeStats
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Fortress

509930630Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 49m 51s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
886
+16
🇨🇿 Goths · Czechia
861
+17
🇹🇷 Turks · Türkiye
945
-19
🇹🇷 Mongols · Türkiye
830
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,075 7:24 14:18 25:55 ⛏ Fast Castle
21 1,053 7:00 12:43 29:51 ⛏ Fast Castle
15 735 7:08 11:44 22:16 ⛏ Fast Castle
13 628 5:20 13:43 27:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,865 20,245 15,375 3,460 70,945 76,979
28,790 25,340 10,550 1,050 65,730 75,684
19,160 15,850 10,650 2,200 47,860 54,128
22,505 12,800 11,650 825 47,780 57,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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