AoeStats
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Oasis

509743463Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 53m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
966
+12
🇹🇷 Lithuanians · Türkiye
942
+13
🇹🇷 Slavs · Türkiye
812
+18
🇪🇸 Goths · Spain
891
-15
🇪🇸 Mongols · Spain
880
-15
🇪🇸 Bulgarians · Spain
832
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,740 10:28 15:44 35:20 ⛏ Fast Castle
31 1,646 10:54 21:03 35:18 ⛏ Fast Castle
23 1,207 10:19 26:43 35:28
17 899 10:58 15:12 31:01 ⛏ Fast Castle
14 730 12:52 19:06 48:27 ⛏ Fast Castle
13 667 11:54 20:08 39:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,655 19,880 12,440 900 64,875 72,881
30,520 18,810 13,035 1,810 64,175 70,349
27,730 14,785 16,785 3,650 62,950 76,906
22,370 17,015 20,695 1,195 61,275 76,921
16,170 22,860 18,560 1,460 59,050 80,652
11,850 10,859 2,560 700 25,969 32,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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