AoeStats
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MegaRandom

510936444Analyzed
3v3 RM · 13h ago on Oct 3, 2026· 40m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
927
+15
🇨🇴 Burgundians · Colombia
922
+16
🇵🇦 Georgians · Panama
909
+16
🇪🇨 Mongols · Ecuador
956
-17
🇺🇸 Spanish · United States
920
-16
🇺🇸 Japanese · United States
863
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,861 11:05 22:51 39:58 ⚔ Scouts into Fish Boom into Skirms
33 1,368 13:37 17:56 — ⛏ Fast Castle
28 1,147 11:04 18:26 36:28 ⛏ Fast Castle
22 919 10:00 20:59 35:09 ⚔ Scout Rush
21 851 12:05 20:54 — ⚔ Fish Boom into M@A FC
17 714 11:24 25:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,620 11,927 3,225 1,815 29,587 32,289
12,280 7,395 5,005 2,050 26,730 29,633
10,960 9,156 4,505 2,020 26,641 31,553
11,030 6,833 5,285 750 23,898 27,040
8,640 8,034 1,325 2,240 20,239 23,057
9,630 7,691 1,420 945 19,686 25,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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