AoeStats
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Arabia

510932503Analyzed
3v3 RM · 19h ago on Oct 3, 2026· 36m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
913
+14
🇨🇴 Burgundians · Colombia
908
+14
🇵🇦 Georgians · Panama
894
+15
🇦🇷 Franks · Argentina
948
-45
🇦🇷 Vietnamese · Argentina
832
-13
🇦🇷 Magyars · Argentina
819
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 1,652 10:54 20:56 32:08 ⚔ Scouts into Skirms
44 1,636 9:46 24:00 — ⚔ Archer Rush
26 942 9:50 21:01 35:56 ⛏ Fast Castle
25 908 10:47 25:11 — ⚔ Scout Rush
24 899 10:04 22:38 — ⚔ Scout Rush
20 729 10:44 25:03 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,230 8,982 2,915 1,750 25,877 27,021
12,455 6,125 4,705 1,500 24,785 27,918
7,615 7,571 2,175 875 18,236 22,804
8,460 5,442 1,540 1,400 16,842 20,686
5,290 2,555 1,825 1,705 11,375 13,208
5,660 3,700 950 850 11,160 13,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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