AoeStats
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Nomad

510927416Analyzed
3v3 RM · 20h ago on Oct 3, 2026· 46m 31s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burmese · Colombia
1008
+12
🇨🇴 Vikings · Colombia
947
+15
🇺🇸 Celts · United States
915
+16
🇨🇴 Vietnamese · Colombia
928
-15
🇨🇴 Byzantines · Colombia
922
-14
🇵🇦 Georgians · Panama
908
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,747 16:52 27:52 42:01 ⚔ Fish Boom into Archers
27 1,266 13:22 21:16 38:04 ⛏ Fish Boom FC
26 1,189 15:32 26:08 42:00 ⚔ Scout Rush
24 1,097 15:35 22:14 — ⚔ Fish Boom into Towers
20 946 16:06 24:44 — ⛏ Fish Boom into Galleys into Fire Galleys FC
13 616 16:53 22:26 41:22 ⚔ Fish Boom into M@A FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
15,945 16,478 5,980 1,500 39,903 44,958
12,945 12,775 3,875 2,450 32,045 32,950
9,825 13,950 6,410 1,795 31,980 40,361
10,660 11,960 4,950 300 27,870 34,312
13,460 7,445 4,410 2,190 27,505 29,182
8,520 8,728 1,925 1,925 21,098 22,992
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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