AoeStats
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MegaRandom

510920988Analyzed
3v3 RM · 16h ago on Oct 3, 2026· 54m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
915
+13
🇨🇴 Slavs · Colombia
909
+13
🇵🇦 Georgians · Panama
894
+14
🇺🇸 Franks · United States
1000
-59
🇺🇸 Vietnamese · United States
881
-15
🇺🇸 Bulgarians · United States
648
-6
Player eAPM Actions Feudal Castle Imperial Opening
34 1,827 9:56 24:13 42:49 ⚔ Scout Rush
29 1,570 9:45 19:45 46:34 ⛏ Fast Castle
23 1,267 9:59 17:44 41:21 ⛏ Fast Castle
18 965 13:27 29:31 — ⚔ Tower Rush
11 612 11:11 25:59 — ⚔ Tower Rush
7 359 11:14 30:58 — ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,180 8,659 10,710 2,800 39,349 41,149
19,295 7,070 7,715 2,350 36,430 62,513
15,385 11,525 5,455 2,225 34,590 45,414
8,540 9,794 1,960 1,510 21,804 22,384
8,395 6,425 1,320 1,280 17,420 19,826
5,750 4,090 785 1,840 12,465 12,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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