AoeStats
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Arena

509194802Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 44m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1159
+16
🇹🇷 Cumans · Türkiye
1082
+19
🇺🇸 Inca · United States
1068
+19
🇹🇷 Britons · Türkiye
986
+23
🇨🇱 Japanese · Chile
1157
-20
🇨🇱 Huns · Chile
1142
-19
🇮🇳 Khmer · India
1135
-19
🇨🇳 Franks · China
1128
-19
Player eAPM Actions Feudal Castle Imperial Opening
37 1,638 12:15 17:50 41:16 ⚔ FC into Champis
30 1,305 9:22 21:03 30:28 ⛏ Fast Castle
29 1,281 13:25 18:07 22:20 ◆ FC into Fast Imp
18 803 11:55 16:25 — ⛏ Fast Castle
16 719 9:49 14:28 29:26 ⛏ Fast Castle
15 678 12:03 16:15 — ⛏ Fast Castle
15 681 10:47 13:44 30:08 ⚔ FC into Scouts
12 509 11:18 16:09 39:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,950 15,072 18,210 5,530 66,762 69,454
31,635 11,890 15,635 850 60,010 68,521
21,525 13,287 6,615 2,805 44,232 50,502
17,825 13,860 5,625 850 38,160 52,529
12,660 11,105 9,735 0 33,500 37,297
10,850 8,595 3,115 1,665 24,225 28,871
11,565 6,215 4,330 850 22,960 25,996
9,790 5,050 3,435 930 19,205 20,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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