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Arena

507817543Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 23m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Malians · Austria
1184
+15
🇦🇹 Franks · Austria
1152
+16
🇺🇸 Byzantines · United States
1176
-16
🇺🇸 Malians · United States
1137
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 899 10:45 15:18 — ⛏ Fast Castle
35 804 12:07 16:29 — ⛏ Fast Castle
26 601 10:43 14:35 — ⛏ Fast Castle
17 403 10:17 16:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,125 2,990 410 1,600 10,125 11,417
4,430 3,000 700 750 8,880 8,880
4,075 2,900 520 985 8,480 8,606
4,045 2,500 1,220 650 8,415 9,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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