AoeStats
← RatZakk

Nomad

509772612Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 60m 1s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khitans · Taiwan
1476
+12
🇺🇸 Malians · United States
1432
+14
🇧🇷 Burmese · Brazil
1296
+20
🇨🇴 Berbers · Colombia
1244
+21
🇦🇷 Inca · Argentina
1497
-21
🇺🇸 Dravidians · United States
1388
-17
🇨🇱 Portuguese · Chile
1343
-15
🇦🇷 Aztecs · Argentina
1315
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,773 12:56 20:55 52:54 ⚔ Fish Boom into Scouts
43 2,584 15:06 18:46 37:03 ⛏ Fish Boom FC
42 2,536 11:47 28:04 41:36 ⚔ Fish Boom into Towers FC
41 2,488 13:04 25:30 40:49 ⚔ Fish Boom into Towers into Archers
32 1,918 13:00 18:18 44:46 ⛏ Fish Boom FC into Galleys
26 1,575 14:09 19:25 38:40 ⛏ Fish Boom FC
26 1,544 13:31 23:22 42:22 ⚔ Fish Boom into Drush into Towers FC
19 1,115 14:42 — — ⚔ Fish Boom into Towers into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
36,460 23,446 31,485 3,665 95,056 105,877
34,565 15,740 14,345 2,600 67,250 76,670
23,860 13,865 18,850 3,400 59,975 69,491
26,925 15,466 8,310 1,050 51,751 54,461
10,350 21,123 12,080 4,400 47,953 49,222
12,750 19,530 9,995 4,630 46,905 53,687
12,420 16,445 10,990 4,710 44,565 49,551
3,625 4,495 410 350 8,880 11,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.