AoeStats
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Arena

508805831Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 58m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
549
+12
🇺🇸 Khmer · United States
537
+12
🇺🇸 Bulgarians · United States
450
-12
🇺🇸 Romans · United States
450
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,833 10:13 18:01 38:29 ⛏ Fast Castle
25 1,487 10:51 14:57 42:09 ⛏ Fast Castle
14 808 10:02 20:28 40:38 ⛏ Fast Castle
13 779 11:03 21:57 47:36 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,465 17,860 18,080 3,650 61,055 83,192
23,025 12,540 10,805 2,150 48,520 65,645
23,715 12,884 7,235 2,540 46,374 53,225
21,810 13,920 7,890 885 44,505 54,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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