AoeStats
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Arena

508801272Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 54m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Byzantines · Colombia
554
+16
🇨🇴 Spanish · Colombia
514
+18
🇺🇸 Khmer · United States
566
-17
🇺🇸 Khmer · United States
554
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 1,256 11:22 14:29 — ⛏ Fast Castle
21 1,135 10:18 20:29 40:29 ⛏ Fast Castle
14 760 12:48 19:06 37:28 ⛏ Fast Castle
12 652 9:39 22:48 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
12,755 14,218 9,245 1,700 37,918 40,967
16,900 9,255 7,590 2,050 35,795 40,421
16,795 9,130 5,455 1,625 33,005 49,679
12,175 10,110 7,740 2,250 32,275 35,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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