AoeStats
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Black Forest

509018446Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 52m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Vietnamese · Ecuador
1143
+13
🇨🇱 Britons · Chile
1107
+15
🇨🇳 Goths · China
1090
+15
🇹🇼 Goths · Taiwan
1033
+18
🇺🇸 Bohemians · United States
1134
-18
🇺🇸 Turks · United States
1076
-15
🇺🇸 Vietnamese · United States
1057
-14
🇺🇸 Spanish · United States
1047
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,444 10:47 18:55 29:57 ⛏ Fast Castle
25 1,341 13:16 25:52 38:10 ⚔ Archer Rush
24 1,277 18:35 26:04 38:14 ⛏ Fish Boom FC
21 1,105 16:18 24:55 37:15 ⛏ Fish Boom FC
19 1,018 16:27 24:03 29:09 ◆ FC into Fast Imp
18 961 15:31 20:37 36:02 ⛏ Fast Castle
15 813 13:19 17:42 34:37 ⛏ Fish Boom FC
9 497 12:16 21:33 31:30 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
42,705 19,870 16,410 1,750 80,735 86,678
35,970 18,384 14,995 1,500 70,849 78,272
19,595 22,275 13,985 3,690 59,545 68,919
20,930 21,910 13,010 1,185 57,035 75,793
17,575 23,140 7,615 2,300 50,630 59,398
10,575 21,335 13,135 2,250 47,295 64,565
15,705 17,257 10,810 1,605 45,377 56,180
11,290 11,339 5,095 2,570 30,294 32,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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