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Fortress

509939880Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 65m 8s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Vikings · Sweden
956
+15
🇸🇪 Malians · Sweden
893
+17
🇫🇷 Japanese · France
929
-16
🇷🇴 Britons · Romania
914
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,305 10:08 14:28 35:03 ⛏ Fast Castle
23 1,482 9:12 14:30 19:12 ◆ FC into Fast Imp
22 1,410 7:44 18:21 28:51 ⚔ FC into Archers
19 1,213 7:19 11:08 39:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,720 28,680 17,570 3,550 82,520 120,222
20,630 26,190 21,370 3,015 71,205 80,570
20,270 31,580 16,190 1,010 69,050 76,420
20,835 16,020 14,420 2,250 53,525 62,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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