AoeStats
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Arena

508712344Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 53m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
987
+17
🇿🇦 Aztecs · South Africa
966
+17
🇫🇷 Japanese · France
909
+20
🇿🇦 Franks · South Africa
853
+22
🇩🇪 Armenians · Germany
1020
-20
🇩🇪 Sicilians · Germany
1000
-19
🇷🇺 Teutons · Russia
987
-19
🇹🇷 Britons · Türkiye
967
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 1,888 10:30 14:52 32:56 ⛏ Fast Castle
26 1,389 10:53 19:42 32:05 ⛏ Fast Castle
20 1,054 10:53 15:26 34:01 ⛏ Fast Castle
17 915 10:28 18:57 30:11 ⛏ Fast Castle
16 851 11:08 14:07 40:43 ⛏ Fast Castle
16 836 12:37 17:52 29:10 ⛏ Fast Castle
14 768 11:13 22:41 41:29 ⚔ FC into Towers
13 688 12:07 16:21 31:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,130 13,540 11,210 3,160 56,040 78,193
25,455 12,645 11,910 2,400 52,410 76,741
18,925 13,340 8,425 1,605 42,295 53,153
20,525 9,870 9,625 1,500 41,520 84,255
18,885 10,995 9,215 800 39,895 45,691
21,055 8,055 6,225 3,065 38,400 46,896
11,205 9,250 4,810 4,295 29,560 32,598
9,745 8,155 3,995 1,210 23,105 29,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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